Technology Smorgasbord! Practical Application of Technology into a Traditional Physical Therapist Education Program

Purpose : As technology has evolved, so has the ability to actively engage students inside and outside of the classroom. The purpose of this presentation is to describe implementation of selected technology applications to build a 21st century student centered classroom. Each application will be described, including how the technology has been integrated in the classroom, faculty feedback regarding advantages and disadvantages for each application, data from students and recommendations for implementation.Description : This special interest report describes various types of technology integrated into a traditional face-to-face Doctor of Physical Therapy (DPT) curriculum. Technologies described and implemented into the classroom include Moodle Learning Management System (LMS), Raptivity, Camtasia Studio, Jing, and Triptico. Moodle is a free, open-source web application for producing internet-based courses. The LMS can be used to enhance coursework by making links to various websites, handouts, podcasts, learning objects, quizzes, and grades available to students. Raptivity enables the instructor to create interactive learning objects for student use. Instructors can create and edit learning modules using Camtasia Studio. This tool allows the instructor to create a video recording of what is on the computer screen and can be used in conjunction with PowerPoint. Jing is a free technological tool that enables instructors to capture video and still screen shots. Triptico is a free online technology that offers a variety of tools to use in the classroom such as grouping students and timers. Faculty identified advantages and disadvantages of technology implemented in courses.Summary of Use : StudentsÕ perceptions of educational technology were assessed using a survey developed by the Research and Evaluation Team from the Office of Informational Technology at the University of Minnesota. The survey collected data points regarding technology use, barriers, application, comfort levels, effects on learning and digital distractions. Outcome data were reduced to include only the aspects of the survey that relate to selected technology applications presented in the case description. Three summary points emerged from the survey. 1) Students know basic computer concepts, but are using technology applications in a limited fashion. 2) Students like the use of educational technology in the classroom. 3) Students recognize the limitations of technology.Importance to Members: The implementation of technology can enhance learning by making the classroom more active and student-centered. Considering learning objectives when choosing technology, realizing that it is important to know faculty and student comfort level with technology, planning for distractions and overcoming barriers to implementation all must be taken into account for successful implementation.

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  • Control #: 1724132
  • Type: Poster
  • Event/Year: CSM2014
  • Authors: Alecia K. Thiele, Jennifer A. Mai, Sherri Post
  • Keywords: Instructional Technology|Teaching and Learning

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